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Game Studies and eSports
Achievements Unlocked
The University of Delaware's Bachelor of Arts in Game Studies and eSports prepares majors for excellence in a broad range of careers in the video game industry and related fields. Today's video game developers and publishers aren't just looking for qualified programmers and designers, they need well-balanced experts in cultural awareness, marketing, management, education, communication, law and health. Meanwhile, the surging popularity of eSports, live streaming and indie game development shows how global game culture continues to grow and diversify in the 21st century.
UD's Game Studies and eSports degree provides graduates with a rigorous interdisciplinary background, unlocking the myriad skills that will allow them to conquer the challenges the video game industry faces every day.
The program features an internship, a Capstone experience and six core courses: Introduction to Art and Design for Games, Introduction to Programming in Games, Introduction to Game Development, Introduction to Writing for Games, Introduction to Game Studies and Introduction to eSport Management. In addition to the core curriculum above, majors complete five of the Focus Area Courses (15 credits), with at least three courses from the same focus area and at least two courses at the 400 level. After required courses are completed, sufficient elective credits must be taken to meet the minimum credit requirement for the degree with credits to total a minimum of 124.
AREAS OF STUDY
- Games, Culture and Society
- Game Design and Development
- Game Industry and eSport Management
CAREER OPTIONS
- AI Programmer
- Animator
- Art Director
- Audio Engineer
- Character or Environment Artist
- eSports Agent, Analyst, Coach Host or Team Manager
- Game Designer, Developer or Programmer
- Narrative Designer
- Software Engineer
GRADUATE PROGRAMS
- Computer Science
- Computing and Digital Media
- Digital Media and Electronic Art
- Experience Design
- Game Development and Studies
- Human-Computer Interaction
- Interactive Entertainment
- Software Development
What's special about this program?
The University of Delaware’s Game Studies and eSports major can be personalized to fit the academic and professional interests of each student, with three distinct courses of study — Games, Culture and Society, Game Design and Development and Game Industry and eSport Management. The major features six core courses unique to the program in Game Studies and eSports, a hands-on internship and a senior capstone experience in which students complete individual and collaborative game development projects. This major is unique from other programs in game design and development in particular because of its interdisciplinary focus — students can choose courses not only in Art and Design or Computer and Information Sciences, but also in nine departments and programs across three colleges, including English, Music, Sports Management, Business Administration, Marketing and Languages, Literatures and Cultures.
UD’s Game Studies graduates gain a thorough knowledge of the many facets of the game development process, as well as an understanding of how games are distributed, received and interpreted by popular and critical audiences. The range and balance of this unique major prepares students for successful careers in a field that is rapidly growing and diversifying.
Get involved
Blue Hen eSports Competition
UD eSports Arena
Casual Video Game Club (UD RSO)
Video Game Tournament Club (UD RSO)
8-Bit Orchestra (UD RSO)
UD Library Video Game Collection & Virtual Reality Studio
Game Studies Minor
Sample Curriculum #1
FOCUS AREA: GAMES, CULTURE AND SOCIETY
TOTAL CREDITS: 124-126
FALL
COURSE |
CREDITS
|
|
GAME201 | Intro to Game Studies | 3
|
ENGL110 | Seminar in Composition | 3
|
LANG105 | Foreign Language Requirement (1/3) | 4
|
CISC104 | Intro to Programming for Games | 3
|
FYE | First Year Experience | 1
|
MATHXXX | Mathematics Requirement | 3
|
TOTAL CREDITS: 17
|
SPRING
COURSE | CREDITS
|
|
ART200 | Intro to Art and Design for Games | 3
|
University Breadth Requirement
|
Group A: Creative Arts and Humanities
|
3
|
University Breadth Requirement
|
Group D: Mathematics, Natural Sciences and Technology (w/lab) | 4
|
SPTM211 | Intro to eSports and eSport Management | 3
|
LANG106 | Foreign Language Requirement (2/3) | 4
|
TOTAL CREDITS: 17
|
FALL
COURSE |
CREDITS
|
|
CISC204 | Intro to Game Development | 3
|
GAME351 | Videogames and Japan (Multicultural) | 3
|
University Breadth Requirement
|
Group B: History and Cultural Change
|
3 |
University Breadth Requirement
|
Group C: Social and Behavioral Sciences
|
3 |
University Breadth Requirement
|
Group D: Mathematics, Natural Sciences and Technology (w/lab)
|
4 |
TOTAL CREDITS: 16
|
SPRING
COURSE | CREDITS
|
|
ENGL220 | Intro to Writing for Games | 3
|
ENGL215 | Intro to Ethnic and Cultural Studies | 3
|
University Breadth Requirement | 3
|
|
University Breadth Requirement
|
Group A: Creative Arts and Humanities
|
3
|
University Breadth Requirement
|
Group D: Mathematics, Natural Sciences and Technology (w/lab)
|
4
|
TOTAL CREDITS: 16
|
FALL
COURSE | CREDITS
|
|
ENGL278 | Studies in Diversity | 3
|
University Breadth Requirement
|
Group A: Creative Arts and Humanities
|
3
|
University Breadth Requirement
|
Group C: Social and Behavioral Sciences
|
3
|
University Breadth Requirement
|
3
|
|
COMM206
|
Sex, Violence and the Media
|
3
|
TOTAL CREDITS: 15
|
SPRING
COURSE |
CREDITS
|
|
BUAD301
|
Intro to Marketing
|
3
|
ELEC | Free Elective | 3
|
University Breadth Requirement | 3
|
|
University Breadth Requirement | Group B: History and Cultural Change | 3
|
University Breadth Requirement | Group C: Social and Behavioral Sciences | 3
|
TOTAL CREDITS: 15
|
FALL
COURSE | CREDITS
|
|
ENGL416 | Designing Online Information | 3
|
GAME401 | Internship | 1-3
|
University Breadth Requirement | Group C: Social and Behavioral Sciences | 3
|
University Breadth Requirement | Group B: History and Cultural Change | 3
|
ELEC | Free Elective | 3
|
TOTAL CREDITS: 13-15
|
SPRING
COURSE |
CREDITS
|
|
GAME490 | Capstone Seminar (Second Writing Requirement) | 3
|
BUAD473 | Consumer Behavior | 3
|
ELEC | Free Elective | 3
|
ELEC | Free Elective | 3
|
ELEC | Free Elective | 3
|
TOTAL CREDITS: 15
|
Sample Curriculum #2
FOCUS AREA: GAME DESIGN AND DEVELOPMENT
TOTAL CREDITS: 124-126
FALL
COURSE | CREDITS
|
|
GAME201 | Intro to Game Studies | 3
|
ENGL110 | Seminar in Composition | 3
|
MATHXXX | Mathematics Requirement | 3
|
LANG105 | Foreign Language Requirement (1/3) | 4
|
CISC104 | Intro to Programming in Games | 3
|
FYE | First Year Experience | 1
|
TOTAL CREDITS: 17
|
SPRING
COURSE | CREDITS | |
ART200 | Intro to Art and Design for Games | 3
|
University Breadth Requirement
|
Group A: Creative Arts and Humanities
|
3
|
University Breadth Requirement
|
Group D: Mathematics, Natural Sciences and Technology (w/lab)
|
4
|
SPTM211 | Intro to eSport Management | 3
|
LANG106 | Foreign Language Requirement (2/3) | 4
|
TOTAL CREDITS: 17 |
FALL
COURSE |
CREDITS
|
|
CISC204 | Intro to Game Design and Development | 3
|
GAME352 | Videogames and Latin America (Multicultural) | 3
|
University Breadth Requirement
|
Group B: History and Cultural Change
|
3
|
University Breadth Requirement
|
Group C: Social and Behavioral Sciences
|
3
|
University Breadth Requirement
|
Group D: Mathematics, Natural Sciences and Technology (w/lab)
|
4
|
TOTAL CREDITS: 16
|
SPRING
COURSE | CREDITS
|
|
ENGL220 | Intro to Writing for Games | 3
|
ART209 | Core Design | 3
|
University Breadth Requirement
|
3
|
|
University Breadth Requirement
|
Group A: Creative Arts and Humanities
|
3
|
University Breadth Requirement
|
Group D: Mathematics, Natural Sciences and Technology (w/lab)
|
4
|
TOTAL CREDITS: 16
|
FALL
COURSE | CREDITS
|
|
CISC374 | Educational Game Design | 3
|
MUSC105 | Fundamentals of Music | 3
|
University Breadth Requirement | 3
|
|
University Breadth Requirement
|
Group A: Creative Arts and Humanities
|
3
|
University Breadth Requirement
|
Group C: Social and Behavioral Sciences
|
3
|
TOTAL CREDITS: 15
|
SPRING
COURSE | CREDITS
|
|
MUSC334 | Intro to Creative Sound Design | 3
|
University Breadth Requirement | 3
|
|
University Breadth Requirement
|
Group B: History and Cultural Change
|
3
|
University Breadth Requirement
|
Group C: Social and Behavioral Sciences
|
3
|
ELEC | Free Elective | 3
|
TOTAL CREDITS: 15
|
FALL
COURSE | CREDITS | |
ART407 | Topics in Art and Technology | 3
|
GAME401 | Internship | 1-3
|
University Breadth Requirement | Group B: History and Cultural Change | 3
|
University Breadth Requirement
|
Group C: Social and Behavioral Sciences
|
3
|
ELEC | Free Elective | 3
|
TOTAL CREDITS: 13-15
|
SPRING
COURSE | CREDITS
|
|
GAME490 | Capstone Seminar (Second Writing Requirement) | 3
|
ENGL416 | Designing Online Information | 3
|
ELEC | Free Elective | 3
|
ELEC | Free Elective | 3
|
ELEC | Free Elective | 3
|
TOTAL CREDITS: 15
|
Sample Curriculum #3
FOCUS AREA: GAME INDUSTRY AND ESPORT MANAGEMENT
TOTAL CREDITS: 124-126
FALL
COURSE | CREDITS
|
|
GAME201 | Intro to Game Studies | 3
|
ENGL110 | Seminar in Composition | 3
|
LANG105 | Foreign Language Requirement (1/3) | 4
|
CISC104 | Intro to Programming in Games | 3
|
FYE | First Year Experience | 1
|
MATHXXX | Mathematics Requirement | 3
|
TOTAL CREDITS: 17
|
SPRING
COURSE | CREDITS
|
|
ART200 | Intro to Art and Design for Games | 3
|
University Breadth Requirement
|
Group A: Creative Arts and Humanities | 3
|
SPTM211 | Intro to eSport Management | 3
|
LANG106 | Foreign Language Requirement (2/3) | 4
|
University Breadth Requirement | Group D: Mathematics, Natural Sciences and Technology (w/lab) | 4
|
TOTAL CREDITS: 17
|
FALL
COURSE |
CREDITS
|
|
CISC204 | Intro to Game Development | 3
|
GAME351 | Videogames and Japan (Multicultural) | 3
|
University Breadth Requirement
|
Group B: History and Cultural Change | 3
|
University Breadth Requirement
|
Group C: Social and Behavioral Sciences | 3
|
University Breadth Requirement
|
Group D: Mathematics, Natural Sciences and Technology (w/lab) | 4
|
TOTAL CREDITS: 16 |
SPRING
COURSE |
CREDITS
|
|
ENGL220 | Intro to Writing for Games | 3
|
BUAD301 | Intro to Marketing | 3
|
University Breadth Requirement
|
Group A: Creative Arts and Humanities | 3
|
University Breadth Requirement
|
Group D: Mathematics, Natural Sciences and Technology (w/lab) | 4
|
University Breadth Requirement
|
3
|
|
TOTAL CREDITS: 16
|
FALL
COURSE |
CREDITS
|
|
SPTM315 | Legal Aspects of Sport Management | 3
|
University Breadth Requirement | 3
|
|
University Breadth Requirement | Group A: Creative Arts and Humanities | 3
|
University Breadth Requirement | Group C: Social and Behavioral Sciences | 3
|
ELEC
|
Free Elective | 3 |
TOTAL CREDITS: 15
|
SPRING
COURSE | CREDITS
|
|
University Breadth Requirement | 3
|
|
University Breadth Requirement | Group B: History and Cultural Change | 3
|
University Breadth Requirement | Group C: Social and Behavioral Sciences | 3
|
ELEC | Free Elective | 3
|
ELEC | Free Elective | 3
|
TOTAL CREDITS: 15
|
FALL
COURSE | CREDITS
|
|
SPTM417 | Sport Marketing | 3
|
BUAD473 | Consumer Behavior | 3
|
GAME401 | Internship | 1-3
|
University Breadth Requirement | Group B: History and Cultural Change | 3
|
ELEC | Free Elective | 3
|
TOTAL CREDITS: 13-15
|
SPRING
COURSE
|
CREDITS
|
|
GAME490 | Capstone Seminar (Second Writing Requirement) | 3
|
SPTM419 | Ethics & Issues in Sport Management | 3
|
University Breadth Requirement | Group C: Social and Behavioral Sciences | 3
|
ELEC | Free Elective | 3
|
ELEC | Free Elective | 3
|
TOTAL CREDITS: 15
|