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Re: Mixing vocation and avocation
[Tony's computer museum]
I don't have anything that extensive or old, but I happen to have:
ESV/50
A graphics workstation built by Evans & Sutherland circa 1989. I
worked on the simulator of the pixel processor custom ASIC that
was used to help verify the ASIC design as well as part of a
simulator of the entire system. Its a rather fancy beast, with an
88-bit deep frame buffer, an a rather large parallel farm of AT&T
DSP32C chips for graphics processing. Its capable of
approximately 100,000 gouraud shaded, lit, 10-pixel triangles per
second. (Graphics performance metrics need lots of qualifiers in
order to be meaningful.) The CPU is a MIPS R4000 running at 25
MHz. The fanciest MIPS chips these days run in excess of 250+
MHz!
ARS "peripheral" for the ESV
The ARS is an "advanced rendering system" device that was used to
support a surface modelling package made by E&S called CDRS. Its
main customers were Ford and Chrysler, who actually used it in
designing the exterior surfaces of some of their cars. It is a
box almost as large as the ESV -- about the size of an old LSI-11,
roughly comparable in size to an air conditioner. The ARS can
make photorealistic renderings in seconds (as opposed to the
minutes or hours it would take to generate a comparable quality
rendering in software, even today), including texture mapping,
shadows, and reflection mapping. It does full-scene anti-aliasing
by super-sampling (i.e. tons of computation). The guts are
implemented with ASICs and Weitek floating-point ALU chips.
3 NCD 16 X terminals
Nothing special about these, really. They are essentially 68000s
with some memory, a 1-bit deep display (portrait mode) and a
network interface.
Freedom Graphics Accelerator
A graphics accelerator built by E&S that can interface to a Sun,
HP, and IBM workstations through various bus interface cards specific
to the host machine. This was the follow-on to the ESV and
includes texture mapping and OpenGL support (the ESV supported 3D
graphics through PEX, a PHIGS derivative implemented on top of the
X Window System). The architecture is basically the same as the
ESV, gobs of processors working in parallel to process the
geometry into ready-to-rasterize bits of data that are sent on to
an ASIC that scan converts and does frame buffer operations.
(For most of the past 10 years I'd been working at E&S until PTC
acquired the CDRS & 3D Paint groups from E&S about 3 years ago.)
This stuff isn't as "ancient" as what Tony's been collecting, but with
the advances in computer power (especially the graphics capabilities
of PCs) I soon expect that my Pentium based machine will soon
outperform them with a $500 graphics card.
At one point I owned a Timex ZX-81 (I think I gave it away), which I
soldered together myself. I later purchased an Amiga 1000 (which I
sold for the price of the monitor), but never did anything useful with
it. I did manage to unload it before Commodore went bankrupt. With
the money I got from selling the A1000, I bought an 8088(!!) as a
disposable text-only machine. I later sold that to a friend who uses
it for PIC microcontroller development. I currently have a Pentium 90
machine that I use for most of my home computing, with the ESV/ARS
combination slated for connection to the internet soon.
--
Rich Thomson
rthomson@ptc.com