A simplifying but usually realistic assumption underlying this research is that pedestrian areas are designed to be easily traversable. Pedestrians are hopefully not faced with navigating a maze! But to demonstrate the ability of pedestrians to base decisions not only on what appears to be a worthy route but also on where they remember visiting, this simulation was created. The source creates a single pedestrian. Otherwise it gets difficult to observe any particular pedestrian's progress. Simply reload the page to watch the sim again.

Many times the pedestrian is quickly successful and works with a strong decision tree. Other times, he will seem to forget his way and retrace paths.

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