Martial Arts Techniques
 
  • I.    Unarmed Combat
  • II.   General Combat Rules
  • III.  Speed
  • IV.  Techniques
  • IVa.Technique Table
  • V.   Styles
  • Va. Styles Table
  • Click on the technique's name to see a full description of that technique.
     
    Technique Target Number
    Damage
    Reach Speed Notes
    Backhand
    4
    (Str)L stun
    0
    +1
    Bite
    4
    (Str/2)L
    -1
    +1
    Block
    4
    (Str-1)L stun
    0
    +1
    counterattack only
    Choke
    7
    (Str)S stun
    -1
    +1
    inferior/superior position; +1 TN per 3 successes for Str(R) test
    Disable
    6
    (Skill)S stun
    0
    +1
    location specific damage
    Disarm
    5
    (Str)L stun
    0
    0
    +4 successes means attacker has weapon
    Distract* 
    4
    (Str)M stun
    0
    0
    exclusive Cappo move
    Earclap
    4
    (Str+1)M special
    0
    +1
    location specific damage
    Elbow Strike
    5
    (Str+1)M stun
    0
    1
    Escape Hold
    6
    none
    0
    0
    Evade
    4
    none
    0
    +1
    no reach penalties; more successes means clean miss
    Flying Jump Kick
    8
    (Quick+3)M stun
    0
    -1
    Gouge
    5
    (Str+1)M special
    0
    0
    location specific damage
    Grapple
    4
    none
    0
    0
    position modifiers apply; attacks limited
    Handstand Kick*
    7
    (Str+2)M stun
    +1
    -1
    exclusive to Capoeira
    Head Butt
    6
    (Str)M stun
    0
    0
    Step Inside reduces to TN 5; attacker takes (Str+1)L stun
    Jump Kick
    7
    (Str+2)M stun
    2
    -1
    Jumping Knee Strike*
    5
    (Str+2)M stun
    +1
    -1
    exclusive Thai Boxing Technique
    Kick
    5
    (Str+1)M stun
    1
    0
    Kill*
    8
    (Skill)D
    0
    0
    exclusive to Tien-Hsueh(Touch Mastery)
    Kippup
    6
    none
    n/a
    special
    stand up; availible to any martial artist
    Knee Strike
    5
    (Str+2)M stun
    0
    0
    Lock
    6
    (Skill)L stun
    0
    0
    position modifiers apply
    Mulitple Punches*
    6
    as Strike
    0
    +1
    exclusive to Hard Kung Fu/Jeet Kun Do/Carromeleg; Quick/2 # of Strikes
    One-Handed Choke
    8
    (Str)S stun
    0
    +1
    attacker can still block if successful
    Ram*
    8
    (Body+Skill+½ Distance)S stun 
    0
    -2
    exclusive to Sumo
    Reverse Hold*
    8
    (Skill)L stun
    0
    0
    exclusive to Aikido/Wrestling; escape & hold
    Spinning Jump Kick*
    8
    (Str+3)M stun
    +1
    -2
    exclusive to Tae Kwon Do
    Squeeze
    4
    (Str)L stun
    0
    0
    must Grapple first
    Stamp Kick
    4
    (Str+2)M stun
    0
    +1
    opponent must be prone; ignore "Opponent is Prone" modifier
    Step Inside
    5/6
    none
    0
    +1
    Free Action
    Step Outside
    5/4
    none
    0
    +1
    Free Action
    Strike
    4
    (Str)M stun
    0
    +1
    Sweep
    5
    (Str)L stun
    +1
    0
    knocks opponent to ground
    Tackle
    8
    (Body + Distance)S stun
    0
    -2
    knocks opponent to ground; attacker lands on top
    Takedown
    8
    (Skill + 1)L stun
    0
    0
    opponent is knocked down and held in lock
    Throw
    5
    (Str)L stun
    0
    -1
    Total Disable*
    8
    (Skill)D stun
    0
    +1
    exclusive to Hapkido 
     
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