Here is the lastest version of our House Rules in Microsoft Word 97 format (rules.doc Aug 7, 98 136K). The rules below will be updated eventually. They are still accurate, just not comprehensive.


ST's Are There to Make Rulings, Please Let Them.
And that's my point. That's what the ST's do, they make rulings. When you disagree with an ST on a ruling, what you do NOT (and I stress NOT) do is to argue with them for half an hour over it (or even five minutes). Deal with it at the game & accept the ruling. If you feel very strongly about it please voice your opinion after the game, preferably over email (that way the ST's can cc it to each other and review it).


Character Generation
All Character Generation is By-The-Book. Almost all of our character creation rules here are our interpretations. If you are coming from another game and go by different character creation rules, PLEASE JUST USE OURS. We've had the "but that's not the way we do it at game X, Y or Z". I've had that conversation roughly 10 times by now. I don't like having that conversation…


Generation : Same as per book, 2 points per generation
Traits : Same as book, 1 point per trait (remember gen. max) Blood : As per generation
Willpower : As per generation, 3 points per willpower beyond that (remember gen. max)
Disciplines : Abilities : Start with 5, cost 1 per extra. Only Sabbat may take obviously Sabbat abilities.
Influence : Start with 3, cost 1 per extra.
Merits : cost appropriate cost in points. May not take flaws from clan-book unless you are from that clan (& then ask first). Furthermore Iron Will goes by Laws of the Wild Rules (Allows a free retest, not an ignore). Blasé follows the s ame "flavor".
How to Get Extra Points at Character Generation
You may take 5 points in Flaws

You may take another 5 points among the following (overall, NOT each)


Dealing with Starting Equipment:

A note on disciplines we changed or added levels to:

Bardo Intermediate and Advanced levels completely re-written.
Chimerstry Affects all people, social challenge only on disbelief
  Added Second Basic - Major Illusion
Dementation As per The Long Night
Necromancy Added First Basic - Insight
Obfuscate Allowed kindred with Aura Perception to attempt to spot non-moving Obfuscated Kindred
Obtenebration As per The Long Night
Potence Might Cancels
Serpentis As per The Long Night
Thanatosis Added First Basic - Hag’s Wrinkles
  Added Second Intermediate - Infection
Humanity has many effects:

Spending Experience
Costs (You can buy at most ONE of EACH category per session) :
Earning Experience
You will get between 2 and 6 xp in one night of playing, or between 3 and 8 for showing up both nights of a two night game. The point system is as follows:

Other Awards
A note on Permanently Granting "stuff" to other characters:

A Clarification on Weapons

A note on Rules Callings on Disciplines

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Last updated on Monday, March 31, 1998 by Eric Cantrell.